In 1992, my colleague Joanna Alexander and I landed a $52M project to design and develop a home VR entertainment system for Hasbro while working at the Stanford Research Institute's Sarnoff Laboratory.
Chris Gentile - creator of the Mattel Power Glove - joined us as Hasbro simultaneously directed the R&D of two competing versions. Control-Vision (a VHS console originally known as Project NEMO) and our 64b 3D graphics system. “Scene of the Crime”, a prototype that later became “Night Trap”, was originally developed for the Control Vision.
In the end, neither version won out and the project was cancelled. But the pioneering project spawned several of the first companies to produce 3D graphic hardware and content, like 3dfx, FASA, Crystal Dynamics, and my own, Zombie Studios.